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105 Technical Definitions of High-Speed Imaging |
Frame Rate
Frame rate, sample rate, capture rate and image (or camera) speed are interchangeable
terms. Measured in frames per second, the imager’s speed is one of the
most important considerations in motion
capture analysis. The frame rate is determined
after considering the speed of the event, the size of the area under study,
the number of images needed to obtain all the event’s essential information,
and the frame rates that are available from the motion
analyzer being used.
For example, at 1,000 fps a picture is taken once every millisecond. If an
event takes place in 15 milliseconds, the imager will capture 15 frames of
that event. If the frame rate is set too low, the imager will not capture
enough images to provide meaningful analysis. If the frame rate is set higher
than necessary, the file size may too large to handle. In other instances,
too high of a frame rate sacrifices the area of coverage. This happens when
an imager’s frame rate is set higher than its ability to provide full-frame
coverage. In most of the new generation of motion analyzers, the imagers provide
optional frame rates at reduced resolutions. At these higher rates, the height
or width of the images is sacrificed but in return, the frame rate can be
as much as sixty times the imager’s full resolution frame rate. Currently,
the fastest motion analyzer provides 7000 full resolution frames per second
(1024 by 1024) and up to 1.3 million reduced resolution frames per second.
When considering the frame rate performance of a motion analyzer be specific
about your requirements. Look closely at a manufacture’s specification
sheet to see what the true resolution is at any given frame rate. Some lower
frame rate motion analyzer’s are using a technique called line doubling
to increase their full frame rate performance. However, the true resolution
at the stated frame rate is actually lower and upon display, the pixels
are interpolated to fill out the image (4:3 aspect ratio). If no analysis
is intended for the images this presents no problem. However, if measurements
are to be made, it is important to know the true frame size (resolution)
so that measurements can be corrected in the calculations. Typically, for
these type of motion analyzers the imaging sensor was designed for standard
video. By using this type of sensor the cost is less than a sensor designed
for high frame rates. The sensor is being pushed to a higher frame rate.
To achieve a higher frame rate beyond its original specification, the amount
of image data read out of the sensor must be reduced (lower resolution).
Therefore, make sure the frame rate performance matches the motion analyzer’s
capability.
Sensor Dimensions
The size of the image sensor in a high-speed
camera is important to know.
Some common size sensors include 1/2 inch, 2/3 inch and 1 inch. The 1 inch
sensor has an effective width of 12.8 millimeters, while the 2/3-inch sensor
has an effective width of 8.8 millimeters. A lens that works properly on a
camera having a small sensor may not produce a large enough image to work correctly
on a camera having a large sensor. This is due to the distortion in the fringe
areas of the lens. Some of the newer cameras available now have even larger
sensors and may even require custom lenses to prevent image distortion to
the edges of the image.
Exposure
Many factors influence the amount of light required to produce the best image
possible. Without sufficient light, the image may be:
- under-exposed, detail is lost in dark
- unbalanced, poor color reproduction
- blurred, due to the lack of depth-of-field
The time that light is exposed to the imaging sensor depends on several
factors. These factors include, lens f-stop, frame rate,
shutter setting, amount of available light, reflectance of surrounding material,
imaging sensor’s
well capacity, and the sensor’s signal-to-noise (SNR) ratio.
All of these factors can significantly impact the image quality. An
often overlooked factor
is the exposure time, also known as the shutter time.
The exposure time, shutter rate, shutter angle are interchangeable
terms. The exposure time for mechanical shutters is set in terms of
number of
degrees that it is open. The exposure time for electronic sensors is
either the inverse
of the frame rate if no electronic shutter exists or the time that
an electronic shuttered sensor is exposed in microseconds. Shown below
are the relationships
for defining the exposure time.
mechanical shutter =( revolutions per second x angle/360)
no shutter = 1/frame rate
electronic shutter = period of time that the sensor is exposed
The exposure time determines how sharp or blur free an image is—regardless
of the frame rate. The exposure time needed to avoid blur depends on the subject’s
velocity and direction, the amount of lens magnification, the
shutter speed or frame rate (which ever is faster) and the resolution
of the imaging system.
A high velocity subject may be blurred in an image if the velocity
is too high during the integration of light on the sensor. If
a sharp edge of
an object
is imaged, and the object moves more than 2 pixels or a line
pair, within one frame, the object may be blurred. This is due
to the
fact that multiple
pixels
are imaging an averaged value of the edge. This creates a smear,
or blur effect on the edge. To get good picture quality, the
shutter rate
should
be 10x that
of the subject’s velocity. For example, if you are recording
at 1000 fps, the shutter setting should be 1/10,000 of a second
(100 microseconds).
The lens magnification can influence the relative velocity of
the subject being imaged. The velocity of an object moving
across a
magnified field-of-view
(FOV)
is increased linearly according to the magnification level.
Instinctually, if an object is viewed far away, the relative velocity in
the
FOV is less than that viewed next to the object.
Motion analyzers use electronic or mechanical shutters that
operate at or beyond 1 micro- seconds (1/1,000,000 of a second),
which
is fast enough
to provide
blur-free images of most high-speed events. The shutter controls
the amount of light that is exposed to the sensor by the
cycle rate of
the shutter
and the time that the shutter is open. The cycle time is
set by the frame rate.
The shutter then determines the exposure time. If no independent
shutter capability exists for the imaging sensor, then the
frame rate will
be the effective exposure
time. Therefore, for a high velocity object, higher frame
rates are required. The shutter is synchronized to the sensor timing.
Multiple
cameras can
be synchronized if the shutters can be controlled in unison.
Shown in Table below are subjects
(applications) and the estimated minimum frame rate and shutter
setting (exposure
time) that is expected to be required to obtain usual images
of these events.
| SUBJECT |
Min.
Frame Rate |
Exposure
(µSec) |
| Money sorting machine (single bill time) |
500 |
100 |
| Flame pattern test (fuel combustion) |
3000 |
20 |
| Wire bonding (one cycle) |
1000 |
50 |
| Surface mount (one placement cycle, no pickup) |
1000 |
100 |
| Foodcrackers on process line (three samples) |
250 |
1000 |
| Potato chips being bagged (one cycle) |
250 |
1000 |
| Tire testing, front and rear over glass plate |
500 |
100 |
| Hot glue applied to film box flap |
500 |
500 |
| Blood stream (one cell motion across screen) |
1000 |
20 |
| High voltage circuit breaker (one cycle) |
1000 |
1000 |
| Label pickup (one label) |
250 |
1000 |
| Golf ball impact and flight (club, a.k.a Biomechanics) |
1000 |
20 |
| Composite material fracture |
1000 |
100 |
| Car crash
test (impact) |
1000 |
100 |
| Air Bag Inflation |
3000 |
70 |
A proper shutter speed may be calculated as follows.
Exposure (shutter rate) 2X Pixel Size / Vr
where:
Vr = sensor dimension x (field-of-view / objects velocity )
Pixel Size = pixel dimension / total pixels
Note: pixel dimension should correspond to the dimension used for
the total pixel count.
If the objects velocity, the field-of-view, the imaging
sensors dimensions and pixel count are known, the shutter speed required to produce
a sharp image can be calculated. The relative velocity (Vr) at the sensor can be
calculated by reducing the subjects velocity by the optical reduction at the sensor.
The pixel size must be calculated by dividing the sensor size in the dimension of interest
(x or y). Knowing that a relative velocity at the sensor plane that is less than 2 pixels
or a line pair will produce a good image, we multiply the pixel size by two. Therefore,
the shutter speed is calculated by dividing the 2X pixel size by the relative velocity
(Vr). The inverse yields the minimum shutter speed or in the case of an imaging system
without a shutter, it is the minimum frame rate for sharp images.
Depth of Field
Depth-of-field (DOF) is the range in which an object would be in focus within
a scene. The largest DOF is when a lens is set to infinity. The smaller the
f-stop the smaller the DOF. If the object is moved closer to the lens, the
DOF also decreases. Lenses of different focal lengths will not have the same
DOF for a given f-stop.
Sensitivity
Most modern image sensors have a sensitivity that is equivalent to a film
Exposure Index value of between 125 ISO and 480 ISO in color and up to 3200
ISO in monochrome. The sensitivity is a very important factor for obtaining
clear images. An inexperienced user may confuse motion blur with a poor depth-of-field.
If the sensitivity of the camera is not high enough for imaging an object for
a given scene, the lens aperture must be opened up. This reduces the depth-of-field
for the object to remain in focus. As the object moves, it could take a path
outside the area that is in focus. This would then give the appearance of an
object with motion blur. However, in reality, it is out of focus.
In practice, a single 600-watt incandescent lamp placed four feet from a
typical subject provides sufficient illumination to make recordings at 1,000
fps with
an exposure of one millisecond (1/1,000 of a second) a f/4. This level of
performance is fine for many applications, although some demanding high-speed
events have
characteristics where greater light sensitivity may be preferred.
Record Time
The recording time of a high-speed
video system is dependent on the frame
rate selected and the amount of storage medium available. The continuing technological
advances in DRAM cards make higher storage levels affordable, but DRAM is still
a limiting factor. However, as the following chart shows, most high-speed events
occur in such short duration that 2000 frames is usually more than enough to
capture the event. As memory chips get denser, the storage capacity will increase
in motion analyzers. The table below provides average event times for various
applications. The event times were measured from actual imaging data. The definition
of an event time is the duration of event that produced significant information
for motion analysis.
| SUBJECT |
EVENT TIME (sec) |
FRAMES (1K fps) |
| Money sorting
machine (single bill time) |
1.2 |
1,200 |
| Flame pattern test (fuel combustion) |
0.7 |
700 |
| Wire bonding (one cycle) |
0.8 |
800 |
| Surface mount (one placement cycle, no pickup) |
0.3 |
300 |
| Foodcrackers on process line (three
samples) |
0.3 |
300 |
| Potato chips being bagged (one cycle) |
1.1 |
1,100 |
| Tire testing, front and rear over glass plate |
0.4 |
400 |
| Hot glue applied to film box flap |
0.2 |
200 |
| Blood stream (one cell motion across screen) |
0.8 |
800 |
| High voltage circuit breaker (one cycle) |
0.2 |
200 |
| Label pickup (one label) |
0.6 |
600 |
| Golf ball impact and flight (club) |
0.6 |
600 |
| Composite material fracture |
0.1 |
100 |
| Car crash test (impact) |
0.3 |
300 |
| Air Bag Inflation |
0.035 |
35 |
Resolution
Resolution of a motion analyzer is general expressed in terms of
the number of pixels in the horizontal and vertical dimension. A pixel is defined as
a the smallest unit of a picture that can be individually addressed and read. At the
present, high-speed-camera resolutions range from 64 x 16 to 2048 x 2048 pixels. Generally, the limiting
resolution of the imaging system is the imaging sensor.
A rule of thumb for capturing high-speed events is that the
smallest object or displacement to be detected by the camera should not be less than 2
pixels within the cameras horizontal field of view.
The sensor resolution may be expressed also in terms of line pairs
per millimeter (lp/mm). The meaning of line pairs per millimeter is an expression of how
many transitions from black to white (lines) can be resolved in one millimeter. To
calculate a sensors theoretical limiting resolution in lp/mm, take the inverse of
two times the pixel size. Shown below is the limiting resolution of a sensor with a
16 micron pixel.
Theoretical Limiting Resolution = ( 1/ (2 x
pixel size)) x 1000
= 1/(2 x 16) x 1000
= 31.25 lp/mm
Record Modes
Motion analyzer’s have various methods of recoding. The variety of recording
methods is one of the most distinguishing features of high-speed imaging systems.
Most of these recording methods cannot be matched by high-speed film cameras.
The motion analyzer’s most useful recording method is when the camera
is placed in record mode and continues to record waiting on a trigger. While
in this continuous record mode (sometimes called End Trigger or Center Trigger)
the camera records continuously, replacing its oldest images with the newest
image until the event occurs and the camera is triggered and stops recording.
Further flexibility allows the operator to program exactly how many images
before and after an event is captured. For engineers and technicians trying
to record something unpredictable or intermittent, these special triggering
programs are the only feasible method of capturing the event.
Photron’s camera systems offers several different triggering programs
that provides very flexible triggering techniques: Start, End, Center, Manual,
Random, Random Reset, Random Center, Random Manual, and Dual Speed Recording.
If you would like more information on these Recording modes, please reference
the appropriate Equipment Operators Manual.
Time Magnification
The goal in using a high-speed camera is to obtain a sequence of pictures,
that are observable in slow motion capture of a high-speed event. Time magnification
describes the degree of "slowing down" of motion that occurs during
the playback of an event. To determine the amount of time magnification, divided
the recording rate by the replay rate. For example, a recording made at 1,000
fps and replayed at 30 fps will show a time magnification of 33:1. One second
of real time will last for 30 seconds on the video monitor or computer monitor.
If the same recording was replayed at only 1 fps, that one second event would
take more than 16 minutes to play back. Most systems allow replay in forward
or reverse with variable playback speeds. Therefore, it is important to capture
only the information that is necessary otherwise, long recordings can take
hours to playback. Some examples are shown below.
Record Rate |
Time (sec) |
Frames Recorded |
Playback @ 30 fps |
Playback @ 1 fps |
250 |
20 |
5000 |
167 sec |
83 min |
500 |
50 |
30000 |
1000 sec |
500 min |
1000 |
2 |
1500 |
50 sec |
25 min |
4500 |
0.11 |
500 |
17 sec |
8 min |
30000 |
0.5 |
15000 |
500 sec |
250 min |
Lighting Techniques
Lighting an application properly can produce dynamic results over poor light
management. There are four fundamental directions for lighting high
speed video subjects; front, side, fill and backlight. Placing a light behind or adjacent
to a lens is the most common method of illuminating a subject. However, some
fill lighting or side lighting may be needed to eliminate the shadows produced
by the front lighting. It is advisable to have the light behind the lens to
avoid specular reflections off the lens. Side lighting is the next most common
lighting technique. As the name implies, the light is at an angle from the
side. This can produce a very pleasing illumination. In fact, for low contrast
subjects, a low incident lighting angle from the side can enhance detail. Fill
lighting may be used to remove shadows or other dark areas. Fill lighting may
also be used to lessen the flicker from lamps that have poor uniformity. Fill
is from the side or top of a scene. Backlighting may be used to illuminate
a translucent subject from behind. It is not used that frequently in high speed
video. However, certain applications such as microscopy, web analysis or flow
visualization may be well suited for backlighting. All of these techniques
are important for getting a high quality image.
Lighting Sources
There are a number of lighting sources available for high speed video. Some
care must be taken in lighting selection due to the several factors. The areas
that need to be considered included the type of light, the uniformity of the
light source, the intensity of the light, the color temperature, the amount
of flicker, the size of the light, the beam focus and the handling requirements.
All of these factors are important in matching the light to the application.
Type of Lighting
Lighting types can be identified by two characteristics; physical design and
the method of producing the light. The physical characteristics include lens,
the reflector, packaging and the bulb design. The method of producing light
includes tungsten, carbon arc, fluorescent and HMI. Tungsten
Tungsten lighting is also referred to as incandescent lamps. Tungsten color
temperature is 3200K. A type of tungsten lamp is called halogen. Halogen
is a hotter lamp since the bulb must heat the regenerative tungsten. The
tungsten lamps are efficient in their light output. Carbon Arcs
This type of lamp forms an arc between two carbon electrodes. The arc produces
a gas that fuels a bright flame that burns from one electrode to the other.
In time, this consumes the carbon. Gas Discharge
The fluorescent tube is one type of gas discharge lamp. At the end of each
tube are electrodes. The tube is normally filled with argon and some mercury.
As current is applied at the electrodes, the mercury is vaporized by the
argon gas. The mercury emits an ultraviolet emission. This then strikes the
side of the tube that is coated with a phosphor. The phosphor then transforms
the ultraviolet to visible light. Most fluorescent lamps emit a dominant
green hue which is not very suitable for a balanced light source. Additional,
the discharge produces a non-uniform light that is easily detected as a 60
cycle flicker when playing images back from a high-speed motion analyzer. Arc Discharge
HMI (mercury medium-arc iodide) is the most common lamp in this class of
lighting. As current is passed through the HMI electrodes, an arc is generated
and the gas in the lamp is excited to a light emitting state. The spectrum
of light emitted includes visible as well as ultraviolet. This light source
typically has a UV filter to block the harmful emissions. The HMI light is
a balanced light source. It generates an intense white light. If a switching
ballast is used with the HMI, it produces a uniform light with very low flicker.
Other types of ballast are not as well regulated.
Color
Understanding color is difficult but necessary even for monochrome imaging.
The color of light is determined by its wavelength. The longer wavelengths
are hotter in color (red). The shorter wavelengths are cooler (blue).
Color perception is a function of the human eye. The surface of an object
either reflects or absorbs different light wavelengths. The light that the
human eye
perceives is unique in that it produces a physiological effect in our brain.
What is red to one person may have a slight difference of perception by another
person. Terms that further describe the color of an object is hue, saturation
and brightness. Hue is the base color such as red, blue violet, yellow and
others. Saturation is the shades that vary from a basic color to that of
a different shade. An example of a hue would be green and a saturated color
would
be lime (light green). Brightness also known as luminance is the intensity
of the light. The subject of color would take an entire book to fully explain
the science. However, studying a color chart can give the user some insight
into the composition a color scene.
Color temperature is a common way of describing a light source. Color temperature
originally derived it’s meaning from the heating of a theoretical black
body to a temperature that caused the body to give off varying colors that
ranged from red hot to white hot. This term was developed by Lord Kelvin
and his name was associated with the unit measure.
Color versus Monochrome
Most of the early high-speed film was black-and-white. Once color film became
available, the use of black and white declined. The use of high-speed color
film set the format standard that video has attempted to meet. Over the years,
monochrome images have been all that could be recorded on most motion analyzers.
Today’s motion analyzers can produce images that replace color film for
some high speed applications. Full 24-bit color images are now possible from
motion analyzers. To understand the strengths and weaknesses of both color
and monochrome in varying high speed video applications, some background must
be discussed.
There are various methods of producing color in high speed video. The three
the most widely used techniques are color wheel, beam splitter, and color
filter arrays. The color wheel is used in still imaging. The subject does not
move
but, the wheel rotates to a position with a primary color filter and an image
is taken. Then the wheel moves to the next filter and an image is taken.
Finally, the last filter is in position and an image is taken. All three images
taken
with the primary filters are built into a three color plane image (RGB).
This technique is not suitable for high speed video due to the motion differences
between each successive image. Using three imaging sensors with stationary
color filters and a beam splitter, true color reproduction is possible. True
color means that the primary colors and all the saturations are possible.
This
technique is costly since all the electronics is tripled with the need for
three imaging sensors. The alignment of the three sensors must be very precise.
Otherwise, misregistration will occur on the colors. The last technique is
a cost saving compromise. Color Filter Arrays (CFA) provide a more cost affective
means for producing color (only one imaging device). There are individual
color filters deposited on the surface of each pixel. There is some combination
of
Red, Blue and Green or a complimentary color scheme. Each pixel is isolated
to a certain color spectrum. Although the pixels are filtered, the raw data
must be interpolated for solving the missing pixels in each color plane.
Now that the main methods for producing color have been discussed, we need
to review why you would want to image in color and not monochrome. Generally,
monochrome images are better in image quality. Monochrome cameras are more
sensitive due to the lack of color filtering. The resolving capability
is better than CFA imaging sensors. This is due to the fact that there is no
interpolation
involved. The disadvantage of a monochrome image is the loss of color differentiation.
The subtle change in gray levels is harder to observe than a change in
hue
or saturation. Color is valuable for differentiating shades. It also produces
a bridge from color film to color video.
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Imaging Applications |